Fixed various bugs in the Screens System Fixed bug with Skill events not triggering Thank you in advance for your answer, looking forward for it. Will you support Mecanim in this near future? I've checked PlayMaker, but this so far make more sense to me.Īnd here I only see you support the legacy animation system. I like the look of the visual programming. I guess your framework already have build-in inventory and quest system, right? How about other component such as user interface and "saving" feature? If possible I want something that can save into databases in case I'm moving into "online gaming" or "cloud saving feature" this will be easy to implement in the future.Ĥ. I'm now messing around with Rival, RAIN AI framework.ģ. I don't mind doing a little scripting but my priority now is, development TIME. My target gaming genre is an open world (almost) RPG like GTA and Assassins Creed.ĭo you think your framework suit my need "as is"? I have some pre-purchase questions if you don't mind?ġ. Or they are the same tools with different brand and workflow? How does this compare to PlayMaker exactly?
Finally are the Adventure characters / RPG Assets available somewhere? They would make excellent prototyping assets for me Will a 2.5D camera be supported in the near future? And if I need even more flexibility can additional functionality be coded and implemented? And which language would that be in? In a similar fashion to Playmaker for example, can you create a game from beginning to end without seeing a line of code? The Gui interface is fantastic, so I'm guessing HUD elements can be created in a similar fashion? One thing I didn't see and I'm sure you'll get to is HUD elements. With Plygame, you're basically saying that any genre imagined can be created? (For instance I would like to create a beat em up game similar to Blackgate ) I know it's in beta with limited functionality, but this is the end goal? I've tried Unity Playmaker with some success but after watching your implementation I'm sure this is the way I want to go. I'm quite impressed with what I've seen so far, I especially like the logic blocks approach and how well it's implemented.Īs an artist first and foremost I've been on the lookout for a flexible Visual scripting engine such as this to get my game idea out of my head and into something tangible. I literally found out about Plygame a few hours ago and watched all the available tutorials on it. I have a few questions before I pick up this great looking plugin. Hi Leslie, I posted this on your forum, but I'll post it here as well just in case you didn't see it. For now I first want to get everything in that UniRPG used to have though. There is also plans for an FPS controller and camera and of course support for some of the cool kits available like UFPS. I already have plans to add components that makes it easier to create Point-n-Click Adventure games and Visual Novels.
With plyGame I'm striving for more than just an RPG kit, so it does not really compare to ORK2 (ORK2 is for RPGs right?). I will continue to fix bugs in UniRPG 1.x but plyGame is the future for this tool. Simply PM me with the invoice number and I will put you on a private share.
The old UniRPG will be available to anyone who has purchased it or plyGame. This can be used when creating new controllers or plugins to be used with plyGame and Blox.
I will be creating an API reference in the next few days. When I decide to rip out an old script I can do so knowing that it won't hang around in someone's project - remember when Character-2 came out and people forgot to delete the old character scripts? Editing the core was never a good idea anyway since the modifications could be lost when you updated to a newer version.
UNITY 3D GAME MAKER INSTALL
Click to expand.I went with DLLs because it can prevent a lot of issues, especially when someone install scripts that throw errors or clash with existing defines.